
They are really only useful when you are on the home stretch to winning the game and you aren't producing enough Food from elsewhere to meet demand. Some thoughts on Industry since I think xmaslight guy's post was a bit too 'rough':Ĭalorie Synth - The Calorie Synth consume a ridiculous amount of resources for very little Food output. Happiness bonuses from different buildings do not stack. Try to move all your factories to the uninhabited hulls. People will move to the module that gives more happiness, so if you have gardens, hospitals and nice hull with lots of living space - it's best to combine it all, since happiness is reduced for any factory working in particular hull. Oxidizer is a nice factory nonetheless - it gives bonuses to a lot of others, even if it's working with 0 bonus efficiency. Use Oxidizer and Calorie Synth with caution - they eat up your resources like no tomorrow, while not providing all that much. With a bit of luck and correct placement you can make even hydroponics work with 580% efficiency and that's a lot! You can place Oxidizer, Water plant and CO2 scrubber each touching other for max efficiency. Remember that your factories also give bonuses to nearby ones. Try to get at least two bonuses for each factory you place - that way they will actually start to give you something, instead of prolonging your suffering. After you find more crew, so that the total number would be around 80-100 - you can basically only use waste water/CO2 with occasional sprinkle of hydrogen or oxygen (you'll have plenty of oxygen if you get ~2 CO2 scrubbers). Hydrogen is the most efficient, thus the suggestion to use it in particular. Remember that resources DO NOT have the same efficiency when being used as fuel. After that you will more than likely find some more resources to use.

After you used hydrogen like in the previous point - you will accumulate enough waste water and CO2, to move with the fastest speed a couple times more. 20 units are usually needed for random crates of resources that can net you 60 more hydrogen, for instance. At the start you can freely use hydrogen for the fastest movement till you have around 20 units. Don't be afraid to spend more resources to get places sooner. Otherwise it's more beneficial to jump to hulls and explore them. If you have 71 hours - you better get some in the next 1-2 jumps. Like if you have 3 days of water - it's ok. Personally I only go for pure resources when it's not "days" till I run out of them. The resources you will get will usually offset the increased cost due to more mass. Jump to a hull piece, connect it, set it to be auto-explored, jump to the next destination.

From my playthrough this is worth whatever the price of entry is.
Derelict void rewards full#

Calorie Synthesizer - Produces food among other things, which is one of the hardest resources to acquire, but uses Hydrogen in stupid quantities.One of these with a crew working it when available will completely take care of oxygen needs CO2 Scrubber - Really nice in that it only takes CO2 and makes Oxygen and Carbon.That run did give me some insight into the industry though: I'll avoid spoilers, but I'll say you need to be well stocked before pursuing the end because at one point the game kinda forces you to go for it before you expect, so that kinda sucked. I tried rushing the important destination and eventually lead to finding the "end" event chain.
